Exergames Balance Program in Neurorehabilitation

Exergames Balance Program in Neurorehabilitation

Publication date: Jun 20, 2019

Exergames are games that require physical movements and are used with a therapeutic purpose, e.g. to improve strength, balance or flexibility. Exergames rely on technologies that track body movements and reaction, to perform exercises in a persuasive environment. Exergames are increasingly used in rehabilitation to improve motor function and independence of patients. Exergames are increasingly used for self-regulated exercise. However, usability of the MMGO is reduced by the fact that 1) therapists are needed to choose exercises and 2) adapt the exercise program depending on patients’ ability level, and 3) patients’ motivation reduces after about 5 sessions if exercises are not adapted and variation of exercises is low. The planned study aims to overcome the given limitations and thus improve usability. Using routine data of patients exercising with MMGO and clinical outcome measures this study will investigate the relationship between scores on the MMGO and on clinical outcome measures and how these scores change over time. In addition, the study will determine the relative difficulty levels of each exercise and its difficulty level in relation to participants’ balance ability.

Concepts Keywords
Avatar Neurorehabilitation
Cognitive Berg Balance Scale
Exergame Stroke
Informed Consent Balance
Kinect Gamification
Klinik Exergaming
Multiple Sclerosis Articles
Musculoskeletal Branches of biology
Neurological Diseases Health
Neurologist
Psychiatric Disorders
Stroke
Usability
Valens

Semantics

Type Source Name
drug DRUGBANK Isoxaflutole
gene UNIPROT SSRP1
disease MESH Stroke
disease DOID Stroke
disease MESH Multiple sclerosis
disease DOID Multiple sclerosis
disease MESH visual
disease MESH cognitive impairments

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